Remote first · Thailand UTC+7 · Working worldwide

The build is telling you something. Let’s measure it.

Independent technical reviews for studio heads, technical directors, publishers and investors: frame rate, build and iteration time, delivery risk. Evidence first, then a practical order for fixing what matters.

Robert Troughton · Thirty years in games, formerly Epic Games UK · Unreal since UE3

First twenty minutes free, no pitch · First paid step £500 · Remote delivery worldwide

Frame time across one repeatable test route A frame-time trace holding near 13 milliseconds in ordinary play, rising to about 20 milliseconds through a combat encounter, with a single spike to 34.8 milliseconds caused by a synchronous load on first use. The 16.67 millisecond frame budget is marked. 0 10 20 30 ms 16.67 ms — 60 fps budget 34.8 ms — synchronous load, first use one call, once per session, costs the whole frame Training room Market encounter Storm approach
This is the deliverable. One route, two cold runs, the spike named and costed — not a maturity score. Trace from the sample report. Fictional project, real method.

Start where it hurts

None of those quite it? The free health check is eleven private questions, nothing submitted — or just ask.

Small teams welcome. Most first conversations start from a crash log, a cert report or a trace you already have, not from a procurement process. Southeast Asian studios: LINE, THB invoicing and a Thai tax invoice are all available — how buying from Thailand works.

Thirty years, in order

  1. 1994–1996 Destruction Derby Programmer. PlayStation, when the frame budget was the whole job.
  2. 1996–2005 Pitbull Syndicate Co-founder. The Test Drive series. Acquired by Midway.
  3. 2005–2009 Midway Lead optimisation programmer. Console performance, full time.
  4. 2009–2010 CCP Games Senior rendering programmer. Dust 514 on PlayStation 3.
  5. 2010–2014 Pitbull Studio Founder. Acquired by Epic Games.
  6. 2014–2015 Epic Games UK General Manager. A team contributing to Unreal Engine 4 and Fortnite.
  7. 2015–2020 Coconut Lizard Founder. Engine-level work with studios including Rare and Funcom. Acquired by Keywords Studios.
  8. 2021–now Dino Sloth Independent. Performance, iteration health and studio diligence.

Three companies founded. Three exits. The diligence experience is not theoretical — the founder has been the studio being examined, three times. More on the About page

What you get

A clear answer, backed by evidence.

No theatre, no maturity model, no RAG-status spreadsheet, and no incentive to sell you the implementation afterwards.

01The problem

Which pass, which thread, which asset — named, in milliseconds, in language the room can use.

02The evidence

Insights traces, GPU captures, memory reports, cook logs and the code path itself — attached, so your engineers can reproduce the finding and disagree with it.

03The next move

What to fix first, roughly how many engineer-days it costs, and what happens to p99 and the memory high-water mark if you do.

Flexible by design

Remote by default. On-site when it adds value.

Most work runs through your VPN or VDI: capture sessions on your target hardware, traces reviewed asynchronously, and calls only where a conversation beats a document. Dino Sloth’s base in Thailand is particularly useful for Southeast Asian studios that want direct access to global publisher, AAA and transaction experience—without limiting the work to this region.

If being in the room will improve the result, on-site work is available worldwide.

How remote access, travel and confidentiality work
Robert Troughton

Robert Troughton

Thirty years in games, applied to your build.

Dino Sloth’s founder has shipped games, fixed console performance, built and sold three studios, and led Epic Games UK.

Robert Troughton leads every engagement personally. Where a question needs a second specialist, that person is named to you by name and role, and bound by the same confidentiality, access and deletion terms, before any access is granted. Measured technical evidence and direct operating judgement, with one line of accountability from scope through delivery.

30 years in games 3 studios founded or co-founded 3 exits

Start small

Bring the decision.

Twenty minutes is enough to establish whether Dino Sloth can help. It is free, and there is no pitch.