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Useful notes on difficult game projects

Unreal performance, production risk, studio health and technical diligence - with room for code, captures and working notes.

Your UE5 game runs at 24fps. What now?

Before the LOD pass, the animation rewrite or the inevitable argument about Lumen: take a trace and find out which bit is actually slow.

Unreal EnginePerformanceConsole

Your build takes four hours. Which four hours?

Ask how long the build takes and you may get three different answers. Measure the working day instead: that is where the money is going.

Build pipelineIteration timeStudio economics

The first two days of a project review

No enormous checklist and no instant verdict. The first job is to work out what is true, preferably before forming a clever theory about it.

ReviewsProductionMethod

Nine questions before you buy a game studio

The general technology checklist matters, but games have several entertaining ways of hiding risk in the build, the contracts and two indispensable people.

Due diligenceM&AInvestors

Points, badges and the three-week bump

If the product is unchanged apart from a new scoreboard, the novelty will wear off. The useful lessons from games sit rather deeper than that.

GamificationEngagementEnterprise

AI in a cautious studio

A ban which everybody works around is not much of a policy. Neither is letting every team choose a tool and hoping the records turn up later.

AIStudio policyRisk

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